Tree Simulation

Show off your games, demos and other (playable) creations.
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xNick1
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Location: Rome, Italy

Re: Tree Simulation

Post by xNick1 »

Congrats, it looks great :D
However I have the same problem of the guy above me.
No tree at all :/
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Alexar
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Re: Tree Simulation

Post by Alexar »

xNick1 wrote: Mon Feb 27, 2017 1:38 pm No tree at all :/
airstruck wrote: Sat Feb 25, 2017 3:29 am Hmm, something's missing...
I really can't understand why there's no tree in your system. so this time, I just removed all the music and fond files to make it small enough. hope this one can work properly.
tree_en_v03.love
(53.15 KiB) Downloaded 1557 times
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airstruck
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Re: Tree Simulation

Post by airstruck »

Still no tree for me. I wonder what's going on?
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Nixola
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Re: Tree Simulation

Post by Nixola »

Code: Select all

(gdb) r /home/nix/Downloads/tree_en_v03.love 
Starting program: /usr/bin/love /home/nix/Downloads/tree_en_v03.love
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff5a3d881 in PHYSFS_setErrorCode () from /usr/lib/libphysfs.so.1
This happens on 0.9.2, 0.10.2, latest commit. Rezipping it works - how did you make that .love file? (Linux Manjaro x64, Intel graphics card - the tree looks nice ;))
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Positive07
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Location: Argentina

Re: Tree Simulation

Post by Positive07 »

It's weird cause I can see the tree in all versions. Windows 10 x64 Intel HD Graphics 5500
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Alexar
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Location: Chengdu,China

Re: Tree Simulation

Post by Alexar »

Nixola wrote: Tue Feb 28, 2017 7:51 pm This happens on 0.9.2, 0.10.2, latest commit. Rezipping it works - how did you make that .love file? (Linux Manjaro x64, Intel graphics card - the tree looks nice ;))
I am using win10. and use the cmd send to zipped file and changed the exp name to .love.
airstruck wrote: Tue Feb 28, 2017 6:46 pm Still no tree for me. I wonder what's going on?
I am so confused... I will look into the code to see why. is that a love bug?

please try the v04 to see if it's fixed.
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xNick1
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Re: Tree Simulation

Post by xNick1 »

Alexar wrote: Wed Mar 01, 2017 12:34 am
Nixola wrote: Tue Feb 28, 2017 7:51 pm This happens on 0.9.2, 0.10.2, latest commit. Rezipping it works - how did you make that .love file? (Linux Manjaro x64, Intel graphics card - the tree looks nice ;))
I am using win10. and use the cmd send to zipped file and changed the exp name to .love.
airstruck wrote: Tue Feb 28, 2017 6:46 pm Still no tree for me. I wonder what's going on?
I am so confused... I will look into the code to see why. is that a love bug?

please try the v04 to see if it's fixed.
I tried the v04 but still no tree.
I even decompressed it and ran the folder without success. =(
Too bad cause it looks great =)
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Alexar
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Re: Tree Simulation

Post by Alexar »

xNick1 wrote: Wed Mar 01, 2017 1:03 pm I tried the v04 but still no tree.
I even decompressed it and ran the folder without success. =(
Too bad cause it looks great =)
please send me your os and gpu info?
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xNick1
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Location: Rome, Italy

Re: Tree Simulation

Post by xNick1 »

Alexar wrote: Thu Mar 02, 2017 1:00 am
xNick1 wrote: Wed Mar 01, 2017 1:03 pm I tried the v04 but still no tree.
I even decompressed it and ran the folder without success. =(
Too bad cause it looks great =)
please send me your os and gpu info?
OS: Win10X64 GPU: Intel HD 5500
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Positive07
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Location: Argentina

Re: Tree Simulation

Post by Positive07 »

xNick1 wrote: Thu Mar 02, 2017 10:46 am OS: Win10X64 GPU: Intel HD 5500
That's my very same specs! Are you sure you are waiting long enough? It's not like there is a tree when you start, but it actually grows later on
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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