Just didn't realize that the x axes should use math.log to get a linear frequency representation.
Edit:
Added linearized example.
Looks more like what I had anticipated.
Probably wrong.
Lots of 'magic numbers'.
'L' to toggle between linear and log scale
'f11' toggles full screen
'esc' to return to sanity
LOVE2D - SoundEffect Spectrum Surge (pure Lua)
Re: LOVE2D - SoundEffect Spectrum Surge (pure Lua)
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- linearSpectrum.love
- x scale linearized
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