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Re: LÖVE Jam

Posted: Sun Feb 05, 2017 5:13 am
by Positive07
Basecode I understand as being a generic base, template or framework, including many different libraries bound together in order to facilitate the creation of a new game. But I don't think no one is gonna complain about you using something you started long time ago.

If you feel bad about it then don't do it, also if you need more feedback just post your existent code, LudumDare has a similar rule where if the existent code is open source and published, and anyone can use it to create a game from it then it is allowed... But maybe sheepolution, rxi or josefnpat can clarify more.

I have a great idea for the jam but controls will be troublesome, also I need to learn [wiki]love.physics[/wiki], luckily it doesn't require many assets! Music would be cool but I suck... so maybe I'll participate... who knows

Re: LÖVE Jam

Posted: Sun Feb 05, 2017 11:56 am
by Karai17
base could normally means a project template. Instead of starting with an empty project, you can start with a project that has your libraries already hooked up, etc. That might be a strict definition. Here is an example of the project framework we use for Ludum Dare: basically, it has all the non-game-specific stuff (ie boilerplate code) already written.

https://github.com/excessive/ldex

Re: LÖVE Jam

Posted: Sun Feb 05, 2017 2:35 pm
by bgordebak
It sounds fantastic! I'm in! I hope I can come up with a good idea till then.

Re: LÖVE Jam

Posted: Sun Feb 05, 2017 8:19 pm
by Davidobot
Glad someone is picking up the LÖVE-themed game jam hammer. :3
Hopefully it will be a more successful than my futile attempts at reviving this thing!

Re: LÖVE Jam

Posted: Sun Feb 05, 2017 11:25 pm
by DanielPower
Thankfully the timing perfectly coinsides with the beginning of my semester break. And I found out about it just before informing my employer of my availability change. So I will be completely free to work on the game jam for the entirety of the three days.

Re: LÖVE Jam

Posted: Mon Feb 06, 2017 9:52 pm
by zorg
Sir_Silver wrote:My friends and I were discussing the rules of the jam and we were unclear about this rule:
"The game must be made during the jam — existing basecode and libraries can be used"
What exactly is existing basecode, and can unfinished code written for a game a long time ago be considered existing basecode?
In my interpretation, "the game" is the actual content (both assets and code relevant to this game itself), and the "base code" is all the yak shavings one needs to code in order for the game related code to fit/function; similarly with libraries.

Re: LÖVE Jam

Posted: Tue Feb 07, 2017 6:15 am
by Positive07
I have started to "work" on my entry, I have downloaded useful libraries (gamera, HC, SUIT, LÖVE splash and Middleclass), to get familiar with them, making some tests and examples throughout the upcoming weeks.

I've downloaded some sound effects that I intend to combine and mix later on, have been hearing music that may serve as placeholder since I don't think I will be able to create good music for the game... I may try though depending on the time.

I intend to create some test code this weeks to test if some special effects I would like to have in the game would work, I will make ugly code though and will rewrite it throughout the JAM.

I also want a way to create maps fast, possibly using SVG polygons so I need a way to export that, if someone has ideas please tell me, gonna investigate GeoJSON and similar stuff.

And lastly I need to make some tests on touch controls, swiple, long-press and similar and how that would behave with multitouch... since that could be a cool addition to the game mechanic I want to explore.

I'll leave actual coding of the game and asset creation to the JAM, for now this is just testing and nothing will be definitive, I also intend to post my code in github so every test I'll be making this weeks will be uploaded to a repository so anyone that wants to use it in their game will be able to do so... I wouldn't recommend it though

Re: LÖVE Jam

Posted: Tue Feb 07, 2017 12:00 pm
by bgordebak
I've posted this on jam's community page, but I don't know if anyone looks there. So here's my question again:

This is my first jam on itch.io, so I don't know. I joined the jam, but it doesn't show in my Game Jams page. Will it show up at the time of the jam? Or when I submit?

Re: LÖVE Jam

Posted: Tue Feb 07, 2017 12:39 pm
by Tanner
When you submit.

Re: LÖVE Jam

Posted: Tue Feb 07, 2017 12:40 pm
by bgordebak
Tanner wrote:When you submit.
Thanks.