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Re: LD37 - Final Boss (LOVE3D)
Posted: Sun Dec 18, 2016 2:53 am
by Karai17
Thanks for the video review! If you read the controls on the OP, you will notice the button to use potions~ Stockpiling and using potions is essential for actually defeating this dude.
Re: LD37 - Final Boss (LOVE3D)
Posted: Mon Dec 19, 2016 8:27 am
by yetneverdone
Very awesome! The first 3D game i saw used with Love2D.
Tutorials on how to implement a simple 3d like that would really help
Re: LD37 - Final Boss (LOVE3D)
Posted: Mon Dec 19, 2016 9:21 am
by Jeeper
yetneverdone wrote:Very awesome! The first 3D game i saw used with Love2D.
Tutorials on how to implement a simple 3d like that would really help
Search the forums for löve3d, the developer behind this game is also the developer of that. Wouldnt call it "simple" though.
Re: LD37 - Final Boss (LOVE3D)
Posted: Mon Dec 19, 2016 12:46 pm
by Jasoco
Many of us have done 3D in some form or another. From raycasted Wolfenstein clones to SNES Star Fox engines to Love3D itself. (I've done the first two.)