Why use threads?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
pgimeno
Party member
Posts: 3674
Joined: Sun Oct 18, 2015 2:58 pm

Re: Why use threads?

Post by pgimeno »

Well, queue-able sources can be used with 0.9 and 0.10 too, just with a lib. I've been considering generated engine noise for Thrust II Reloaded, and doing it in a thread could be handy.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], aikusuuta, Google [Bot] and 10 guests