Why use threads?
Re: Why use threads?
Well, queue-able sources can be used with 0.9 and 0.10 too, just with a lib. I've been considering generated engine noise for Thrust II Reloaded, and doing it in a thread could be handy.
Who is online
Users browsing this forum: Ahrefs [Bot], aikusuuta, Google [Bot] and 10 guests