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Show off your games, demos and other (playable) creations.
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RonanZero
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Joined: Mon Oct 20, 2014 3:33 am

Re: Mega Man X++

Post by RonanZero »

I'm now working on charging: https://gfycat.com/DeficientPlayfulBluejay

And also on a very simple animation editor to make my life 10x easier:
Image
while true do end;
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RonanZero
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Posts: 90
Joined: Mon Oct 20, 2014 3:33 am

Re: Mega Man X++

Post by RonanZero »

The editor, also made with LOVE.

Image
while true do end;
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peterrust
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Joined: Thu Dec 29, 2016 8:49 pm
Location: Bellingham, WA, USA
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Re: Mega Man X++

Post by peterrust »

RonanZero,

Nice job, this looks great! I really like the idea of a Mega Man Maker. Have you thought about publishing this as open-source? Also, are you using lower-level libraries for collision detection, Tiled importing, entity/game object managing, etc, or is it all from scratch?
scoobyff666
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Joined: Fri Sep 16, 2016 5:21 am

Re: Mega Man X++

Post by scoobyff666 »

Man, this is awesome!!
Harbinger
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Joined: Sat Sep 07, 2019 1:58 pm

Re: Mega Man X++

Post by Harbinger »

Can you customise the sprites in this?
I'm asking because I wish to make an 8-bit Mega Man X fangame.
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