Re: Audio Virtual Time and Rhythm Game Development in Love2D?
Posted: Tue Nov 22, 2016 1:14 am
It was my first "work" with love2d, so expect some newbie mistakes (such as no canvases or threads).Pyuu wrote:Thanks Sulunia. Interesting that you've made a rhythm game on Love2D, can I see what it looks like?
A problem I'm going to run into is that I'm not very good with optimization (as I haven't learned it yet.) I usually just use canvas' to minimize draw calls.
Rule of thumb: Optimize only when stuff works, or you'll end up thinking too much and doing too little!