[Solved!] Shadow raycast polygon fail (Help!)
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Re: [Solved!] Shadow raycast polygon fail (Help!)
Polygons are rendered as triangle fans. Hence it has to be convex (there's no guarantee that concave fan won't intersect itself) and simple (edges can't intersect) - if you draw a regular polygon with it. If you use it to draw a triangle fan, then regular triangle fan rendering rules apply - it simply shouldn't bend inwards or outwards on the corners beyond 90 degrees.
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