Re: Protecting Source Code
Posted: Tue Nov 21, 2017 1:14 pm
Fun story: one time I lost my source code to an XNA game and was able to decompile the exe to get my code back. It had some formatting issues but allowed me to continue the project.Murii wrote: ↑Sat Nov 12, 2016 11:13 am I used to think that it's a good idea to hide your game code/assets but then I thought about other languages too and realized they are also easy to hack into and get the data you want. Just think about Java and C#, you can get whatever you want from them with almost no effort.
So yeah, as Ivan said, you better add a proper license and you're covered.
Also, I was 12 at the time. If a child can do it, there really isn't any point trying to obfuscate anyway.