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milk
Prole
Posts: 39 Joined: Sun Jul 17, 2016 7:20 pm
Post
by milk » Sat Oct 29, 2016 12:06 am
So I read all your comments and I've fixed a bunch of stuff and included a bunch of new stuff:
2016-10-30-011057_1366x768_scrot.png (8.85 KiB) Viewed 2461 times
New AI that's less prone to making infinite loops and wobbles around less.
New feedback sounds
Shaders, CRT and polarize (to reduce trail pixely-ness)
Paddles bounce back when hit, thanks evgiz for suggesting flux
Tweening effects on each new round
Support for non-vsync computers
Bug fixes for restarts, actually loops back to 0 points when you finish.
Screenshake on hyperspeed
Higher resolution, 1280x480 --> 1280x720
I'm unsure if to keep the CRT shader or not? Anyway let me know what you think I guess.
EDIT:
CRT shader removed
AI easier at the start + vision (don't worry it gets harder)
Tweening is faster so you can serve shots at an angle on new round
Attachments
juicier-pong1.2.love
(6.13 MiB) Downloaded 112 times
Last edited by
milk on Sun Oct 30, 2016 12:22 am, edited 2 times in total.
pgimeno
Party member
Posts: 3687 Joined: Sun Oct 18, 2015 2:58 pm
Post
by pgimeno » Sat Oct 29, 2016 2:50 pm
Very cool, nice job! Now the trails look great.
The resolution change alone probably fixed the infinite loop issue I reported. It was an unfortunate coincidence of width, height and angle.
I don't like the CRT shader either, I think it's better to leave it out.
I've found one new problem. The tweening of the paddle when I lose a point makes me unable to control the service shot. Maybe that tweening could be either made faster, giving control to the player sooner, or just removed.
milk
Prole
Posts: 39 Joined: Sun Jul 17, 2016 7:20 pm
Post
by milk » Sun Oct 30, 2016 12:18 am
Thanks!
I fixed the tweening speed and removed the shader, .love is updated.
pgimeno
Party member
Posts: 3687 Joined: Sun Oct 18, 2015 2:58 pm
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by pgimeno » Sun Oct 30, 2016 2:43 am
Looks perfect to me now! And for the first time I've managed to win a game! hehe
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