pgimeno, thank you! I think a platformer tutorial would be awesome.
I think an amazing tutorial would be a remake of
Spelunky Classic. You can download the source code and it's released under a license which would probably allow the use of its assets in this context!
s-ol, thank you!
In regards to the build process, for changing a tutorial the process is currently:
- To change the text, edit a text file and run a batch file.
- To change an image, edit a Lua file, run a program via a batch file and hit a key and exit the program. (This could be changed into just running a batch file.)
- Copy the new files from the save directory to the repo directory. (A batch file could be made for this too.)
- Push both repos to GitHub.
Actually a batch file could be created to run all of the steps.
So, I'm not sure how this could be improved except for making those batch files, but if you have any suggestions please let me know. (The
code for generating the HTML/images is a complete mess though.
)
Are there any specific things about the visual design that could be better? It's very simple, but, you know, this is the theme.
But I don't want it to be off-putting.
Live examples are great, like what's linked to from
Explorable Explanations. I haven't made use of them, but it's cool that it's possible with LOVE code using love.js.
By the code not needing to be in its own repo, do you mean that the code and the output could both be in the simplegametutorials.github.io repo? The reason why they are in two is because, like you mentioned, the site could be deployed somewhere else. But currently I don't want to have the site anywhere else because I think "simplegametutorials.github.io" is good for a free domain name.