Ludum Dare 36

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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s-ol
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Re: Ludum Dare 36

Post by s-ol »

We finished!

Check out CHANNEL 83 on ludum dare and itch.io!

Image

again, raycasting credits go to davidobot :*

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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shakesoda
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Re: Ludum Dare 36

Post by shakesoda »

http://ludumdare.com/compo/ludum-dare-3 ... &uid=46460

we did it, although oh man do we need to fix our endgame tomorrow

Image
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
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Jasoco
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Re: Ludum Dare 36

Post by Jasoco »

s-ol wrote:We finished!

Check out CHANNEL 83 on ludum dare and itch.io!

Image

again, raycasting credits go to davidobot :*
I can't figure out how to move. WSAD and the arrows dont work. R, Space and Escape work.
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s-ol
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Re: Ludum Dare 36

Post by s-ol »

Jasoco wrote:
s-ol wrote:We finished!

Check out CHANNEL 83 on ludum dare and itch.io!

again, raycasting credits go to davidobot :*
I can't figure out how to move. WSAD and the arrows dont work. R, Space and Escape work.
You need to zap through TV a bit in the beginning a little... right, it should say that somewhere.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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Davidobot
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Re: Ludum Dare 36

Post by Davidobot »

s-ol wrote:We finished!

Check out CHANNEL 83 on ludum dare and itch.io!

Image

again, raycasting credits go to davidobot :*
The game looks amazing! I'm happy that someone actually made something with what is otherwise just a tech demo :D Good work!
You can link my name to my forum profile instead of my github - I don't use the latter. :3
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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