
When i played board game yesterday on 3:00 AM I find out cool ideas for engine and editor
Сaffeine and this game did their job

I founded electron exactly in same wayPangit wrote:Thanks for helping me find electron AnRu. This is a very nice way to develop tools.
Thank you for that, i curretly thinking about better scene renderer in editor and faced that editor-framework had a problems with itEntranceJew wrote:Hello friends. I think this is a great idea, it's the kind of thing that would really help out love's usability. I can understand doing things in an external editor, as long as the javascript is general enough it can eventually be ported to native controls.
If you wanted to go the true unity-esque way of doing things, you could use the fancy new IMGUI library in lua-land, most of unity's editor is written using IMGUI. A lot of unity's power comes in the form of being able to extend the editor by adding panels, adding tools and scene management widgets, etc.
But I say focus on your key list of things first, making strong progress in one direction will highlight a lot of the key challenges that we'd be faced with in a pure-love version of an editor.
With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.AntonioModer wrote: I found powerful UI library:
Working together is a good ideaAlexar wrote:With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.AntonioModer wrote: I found powerful UI library:
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