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Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Sun Mar 12, 2017 4:56 am
by sandygk
I create a series of snippets to add support for autocompletion in VS, here is the link:

https://github.com/sandygk/VisualStudio-Love2d-Snippets

I hope you like it :)

Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Sun Mar 12, 2017 9:02 am
by D0NM
thank u!!

did u know
you can install all the auto-complete plugins
and LOVE2d runner for VS
right from its Marketplace. Click and done.

Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Sat Mar 18, 2017 6:14 am
by sandygk
@D0NM sorry, I don't understand what do you mean

Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Sun Mar 19, 2017 10:53 pm
by Sulunia
How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!

Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Fri Mar 24, 2017 9:56 am
by SiENcE
Sulunia wrote: Sun Mar 19, 2017 10:53 pm How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
Do you started the game Debugging Mode?

It works for me out of the box. Just add the folder to the project and that it.

Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Sat Mar 25, 2017 1:44 am
by Sulunia
SiENcE wrote: Fri Mar 24, 2017 9:56 am
Sulunia wrote: Sun Mar 19, 2017 10:53 pm How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
Do you started the game Debugging Mode?

It works for me out of the box. Just add the folder to the project and that it.
That does not work. Only files i create specifically with the Babelua inside VS2015 works. :P

Re: Configuring Visual Studio with Babelua for LÖVE

Posted: Sat Mar 25, 2017 10:03 pm
by SiENcE
Strange!

Do you installed BabeLua with Admin rights? Also the first start after installation need to be done as Admin!