It's been a while since I've updated anything here, but fear not as the thing is not abandoned
It's just that my vacation came to it's end and I have some more stuff to do and some less time to jest.
Anyway, here come some updates as we as the announcements.
First of all, I need some assets and I have been struggling to create or find something appropriate (I still am!).
What I did there was
overengineering the concept: I wanted a 2.5D look and feel and that effectively added the needed amount of work to be done. I love how it feels like when Sky (the protagonist) is standing on something with volume, though.
Announcement:
I will gladly buy a ready-to-go or pay one for creating a 2.5D tileset for this game.
Now, there are several requirements to a tileset, but so far "MegaMan-like 32x 2.5 tileset" as a list of requirements would do.
That means there should be 8 to 12 different styles of tiles suitable to create at least 8 different levels.
Re-coloring doesn't count .
Also, note that I'm planning to use the tileset commercially (ads or sales as a part of a game) and probably edit it (heavily), so adjust your license accordingly.
The actual sum is negotiable and will depend on how much would like the tileset of yours and the terms of the license you'll chose.
Please, PM me if you're up to the job!
The game takes place inside the Internet somewhere in 1995.
So, the next stop was making the game look a bit more like it is being played on a screen of some ancient hardware.
Due to the storyline's twists it has to be some ancient tech even by the scales of 1995.
Guess what computer became a prototype: (but don't speak it out loud yet!
)
Of course I don't want players to look at horrible graphics *that* old hardware was capable of.
So, the actual gameplay now uses some shaders to make the game look pretty old-school:
I also have written some parts of the game script. Namely the intro and some cut-scenes.
I still am not entirely sure how to present the cut-scenes.
So, I decided to do scenes with no character dialogs MegaMan-style.
Those with, would probably end up looking like a Felix-the-Cat very limitedly-animated kind of scenes.
I don't have any ready to show footage, but if you mix this
link
with this
link
you'll probably get the idea
Leave your suggestions!
I also toyed with AI and make it respect various sized of the enemies.
I guess, this *almost* FullHD screenie will tell you all about it:
I've also added a 3rd subfolder to my Dropbox SgtN showcase with different screenies
Sky goes to Net Showcase (The link in the 1st post still works)