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Re: Is LOVE good enough?

Posted: Mon Feb 27, 2012 8:52 am
by coffee
Somni wrote: So, for all you LOVE developers and enthusiasts out there, do you guys think it is possible and efficient to make this kind of game with LOVE? Any tips and suggestions for how to start this game off?
Also you could use Tiled for make RPG maps in an easy and pratical way.
http://www.mapeditor.org/

There is Tiled support for LOVE here with Advanced Tile Loader
viewtopic.php?f=5&t=2567
Simpler and older version
https://love2d.org/wiki/TiledMapLoader
As Tiled bonus check this post from molui
viewtopic.php?f=4&t=8201&p=50343#p50343

Also you have 3 or 4 general tile map/scrolling tutorials here
https://love2d.org/wiki/Category:Tutorials

Re: Is LOVE good enough?

Posted: Mon Feb 27, 2012 9:41 am
by molul
I've been using LÖVE for several weeks and I'm pretty sure it will suit your needs, but you need to get a programmer, as it's nothing like RPG maker. You have to write all the code.

Usually a programmer has minimum or no graphics skills, and a designer has the same programming skills. But if they join, then good games come out. When you look at games made with LÖVE (and Pygame, and many other frameworks), most of them have amateur graphics, so you should just focus on the control and the mechanics of the game to see its potential.

By the way, it would be nice to have some users directory sorted by their speciality ("programmer", "3D designer", "2D designer", "writer", etc) :)

Last but not the least, your art looks really nice. I hope you find a programmer to help you :) Welcome!

Re: Is LOVE good enough?

Posted: Mon Feb 27, 2012 10:07 am
by Robin
TechnoCat wrote:Sorry to jump in and not answer anything.
But, your art is very beautiful.
I agree with this sentiment.

Anyway, if you can afford to, you should really consider hiring a programmer. And I suggest you find one close to where you live, because long distance has a tendency not to work in this situation.

Re: Is LOVE good enough?

Posted: Mon Feb 27, 2012 3:15 pm
by MarekkPie
@Jasoco, coffee: I was speaking about Lua, which I mentioned directly in my post. You can't directly compare using LOVE syntax to C++/C#, as LOVE is an engine/framework and C++/C# are languages.

Re: Is LOVE good enough?

Posted: Wed Mar 07, 2012 8:45 pm
by Somni
miko wrote:
Somni wrote: So, for all you LOVE developers and enthusiasts out there, do you guys think it is possible and efficient to make this kind of game with LOVE? Any tips and suggestions for how to start this game off?
I would say everything you need is there, and even more! Check out some examples (both the look and the source code):
viewtopic.php?f=5&t=888 (seems similar to what you are doing)
https://love2d.org/wiki/Category:Games
https://love2d.org/wiki/Category:Tutorials

I think there are many developers without any graphical skills (me included) glad to help you make this project finished.
I would start with creating a demo based on tile-based scrolling using your assets. If you make this open-source and put it on github, it would be easier for others to contribute. Alternatively, you can post your milestones as a *.love files attached here, and we will help solve your issues.
How about a tile-based scrolling with parallaxes only? The tile-based scrolling will be the way characters move in the world, and the parallaxes will be visuals that appear not to be constrained to a grid. Also, would it be possible to have multiple parallaxes layered on each other? Such as the ground parallax, a water parallax that is animated, trees and foliage parallax, and hovering clouds/rain/etc parallax? Would that be possible and efficient? Efficient in the sense that it won't lag the game or use too much memory.

coffee wrote:
Somni wrote: So, for all you LOVE developers and enthusiasts out there, do you guys think it is possible and efficient to make this kind of game with LOVE? Any tips and suggestions for how to start this game off?
Also you could use Tiled for make RPG maps in an easy and pratical way.
http://www.mapeditor.org/

There is Tiled support for LOVE here with Advanced Tile Loader
viewtopic.php?f=5&t=2567
Simpler and older version
https://love2d.org/wiki/TiledMapLoader
As Tiled bonus check this post from molui
viewtopic.php?f=4&t=8201&p=50343#p50343

Also you have 3 or 4 general tile map/scrolling tutorials here
https://love2d.org/wiki/Category:Tutorials
Oh wow that's awesome! I need to start playing around with this.


To everyone: Thanks for the compliments and comments, if I could really make room to learn programming I so would, but other things are more important at the moment. I do not see myself finishing my project any time soon, I definitely need to get the hang of using tilemapeditor, and learn how to create a process for making 2D graphics for LOVE.

I am willing to work with programmers who want to make a simple and small game. I want to get some experience making graphics for LOVE. If you are patient, and in need of a visual style:
-give me a PM with your name
-MSN/SKYPE
-A summary of your game (story mainly)
-your game's features (such as what genre, and what functions players will do)
-what kind of graphic style you are looking for

Again, I am looking to work on a very small project. I am in college, and my attention and skills are divided enough as it is. As you can see from my examples, I like working with soft pixels, meaning, I do not work with hard-pixel 8-bit graphics (the only 8-bit graphics I do might be characters). I am completely new to LOVE and do not know how to animate-I only know how to make graphics. If you are willing to invite me to your project, it would be cool if you could also help me learn how to animate graphics and stuff.

Re: Is LOVE good enough?

Posted: Wed Mar 07, 2012 10:48 pm
by miko
Somni wrote:How about a tile-based scrolling with parallaxes only? The tile-based scrolling will be the way characters move in the world, and the parallaxes will be visuals that appear not to be constrained to a grid. Also, would it be possible to have multiple parallaxes layered on each other? Such as the ground parallax, a water parallax that is animated, trees and foliage parallax, and hovering clouds/rain/etc parallax? Would that be possible and efficient? Efficient in the sense that it won't lag the game or use too much memory.
Sure. Love has built-in Lua, a first-class language. So everything you can imagine (and program) can be done in Love - there are no artificial constraints. The above surely is doable.
Of course, sometimes efficient means using more memory, but this is true for all games/programs. I am sure you can find the right balance.

Here are some links to check out:
viewtopic.php?f=5&t=7987
viewtopic.php?f=4&t=7932&p=49149#p49149
viewtopic.php?f=3&t=7869&p=48788
viewtopic.php?f=4&t=7674

Re: Is LOVE good enough?

Posted: Thu Mar 08, 2012 8:18 am
by molul
I'm developing a platformer game with tiled maps and 7-layer parallax scroll. You can have a look to my code, and of course I can help you if you have any doubt: viewtopic.php?f=5&t=7987

EDIT: Lol, I see miko has linked the topic iin the previous post.

Re: Is LOVE good enough?

Posted: Tue Jul 22, 2014 7:30 pm
by cfusting
These are really nice graphics, what did you use to create them?

Re: Is LOVE good enough?

Posted: Tue Jul 22, 2014 9:45 pm
by LuaMaster
Yes, LOVE will be able to do that. Looking at the concept art, I'd recommend making some sort of tiled map maker.

Re: Is LOVE good enough?

Posted: Tue Jul 22, 2014 9:54 pm
by undef
This thread is over two years old.