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Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Sat Sep 10, 2016 9:54 pm
by baconhawka7x
This looks awesome I love the artwork
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Tue Sep 13, 2016 7:22 pm
by ReFreezed
Thanks baconhawka7x!
SiENcE wrote:Is it possible to download the demo without steam?
Not at the moment.
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Wed Sep 14, 2016 5:59 am
by Murii
Have not played the game but from what I can see in the trailer looks like a good looking game and quite enjoyable
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Wed Sep 14, 2016 7:27 am
by ivan
Congratulations on the Steam release!
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Sun Sep 18, 2016 8:22 pm
by evgiz
Congratulations on getting on Steam! Its really cool to see commercial LÖVE games.
I tried the demo and it was quite fun, well done! As others have said I find it pretty to look at (I always appreciate this style of graphics) and the gameplay is good so far. I saw some of the reviews on steam complained about the controls however, and I'd have to agree there. They don't seem very intuitive, and kinda clunky. I got the hang of it after a while, but with all the different block/dodge/kick/punch mechanics it got a bit overwhelming at first. Perhaps something to keep in mind so you don't turn away new players.
All in all great work though! How did you find the process of getting on steam?
EDIT: Oh and I forgot to ask if you use any of the community libraries?
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Mon Sep 19, 2016 11:32 pm
by ReFreezed
evgiz wrote:Congratulations on getting on Steam! Its really cool to see commercial LÖVE games.
I tried the demo and it was quite fun, well done! As others have said I find it pretty to look at (I always appreciate this style of graphics) and the gameplay is good so far. I saw some of the reviews on steam complained about the controls however, and I'd have to agree there. They don't seem very intuitive, and kinda clunky. I got the hang of it after a while, but with all the different block/dodge/kick/punch mechanics it got a bit overwhelming at first. Perhaps something to keep in mind so you don't turn away new players.
All in all great work though! How did you find the process of getting on steam?
EDIT: Oh and I forgot to ask if you use any of the community libraries?
Thanks!
I do try to get the gameplay as good as possible while keeping the game challenging but there are certainly some problems with the game, not least with the level design. If I had planned things out a bit better from the start features such as blocking and dodging could have been introduced with a better pacing, instead of introducing so many things right away. The beginning of the game will hopefully be a bit better by the next update though as I've expanded that area a bit.
The reason the game even got onto Steam was because of my publisher. Without them I probably would have just settled to release the game on itch.io or something - I didn't even think about Steam. Anyway, we just put the game in Steam Greenlight and tried to spread the word about the game and after a while it got greenlit. Pretty straightforward.
The only library/module I'm using for the game that I didn't write completely myself is an edited version of
30log. I like doing everything from the ground up myself.
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Tue Sep 20, 2016 8:18 pm
by D0NM
Good start! Congrats!
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Mon Sep 26, 2016 6:16 pm
by threedslider
Nice work.
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Sun Oct 02, 2016 2:31 pm
by ReFreezed
New major update: Beta 1.2
A bunch of new stuff and nice improvements in this patch, including new enemies, new rooms in the first area and a remade first boss. Full patch notes here:
http://www.momentotemporis.com/devblog/ ... -beta-1-2/
Re: Momento Temporis - a Metroidvania (in Steam Early Access!)
Posted: Tue Nov 01, 2016 8:50 am
by weitnow
wow...congratz for this great game...Looks awesome. I just wanted to buy it....but unfortunately there is no Linux-Version yet
....i hope there will be in the future?
I just started out with lua and love2d....i have some programming Background in pygame / python and monogame c#....and also tried unity....but i decided to go on a more simple Approach in which you have to more Basic stuff by yourself. Its nice to see, what is possible with love2d.
sorry for my bad english....