I think 0.10.0 was slated to have LuaSec or some alternative included, but something must have came up. The issue on bitbucket was versioned for 0.11.0 so maybe it will be included in love then.Ekamu wrote:I've been wondering about that myself... Its unavoidable. (<_<)bobbyjones wrote:Communicating with web APIs usually require HTTPS which Löve currently does not provide. And Google wants the web to only use HTTPS so it is becoming more and more common.
Using Love2D to Post on Twitter?
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Re: Using Love2D to Post on Twitter?
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Re: Using Love2D to Post on Twitter?
It would have been nice to have for 0.10, but at some point you have to stop adding new features before a release, or it will never be release-ready.bobbyjones wrote:I think 0.10.0 was slated to have LuaSec or some alternative included, but something must have came up.
Re: Using Love2D to Post on Twitter?
Any update on this? Seems pretty essential to have https if you want to publish games for mobile
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