Re: Creating a 2.5d game
Posted: Mon Dec 07, 2015 9:23 am
Why not go for just 2d sprites on a staggered isometric plane? would be much easier to implement.
old beat up games (think Double Dragon) were sprite based.
create a test map in tiled.
import using STI library.
the just run a simple sprite over it using anim8.
Later add in collisions via Bump.
Tweening can be done by using flux or Hump.timer
old beat up games (think Double Dragon) were sprite based.
create a test map in tiled.
import using STI library.
the just run a simple sprite over it using anim8.
Later add in collisions via Bump.
Tweening can be done by using flux or Hump.timer