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Re: crossfire
Posted: Tue Dec 01, 2015 2:35 am
by Beelz
CanadianGamer wrote:Thank you for your feedback if you could point me towards a good tutorial for the highscore idea it would be much appreciated
This is a snippet I snagged from... somewhere. Can't remember where, but here you go. Just call this function at the end of the round.
Code: Select all
function highScore(newScore)
saveDir = love.filesystem.getSaveDirectory()
saveFile = "highscore.txt"
saveFileExists = love.filesystem.exists(saveFile)
if saveFileExists then
localHighScore = love.filesystem.read(saveFile)
localHighScore = tonumber(localHighScore)
else
localHighScore = 0
end
if newScore > localHighScore then
localHighScore = newScore
end
love.filesystem.write(saveFile, localHighScore)
return localHighScore
end
Re: crossfire
Posted: Tue Dec 01, 2015 2:51 am
by CanadianGamer
ok now I've added both game music and game over music what do you think
Re: crossfire
Posted: Tue Dec 01, 2015 2:56 am
by CanadianGamer
Beelz wrote:CanadianGamer wrote:Thank you for your feedback if you could point me towards a good tutorial for the highscore idea it would be much appreciated
This is a snippet I snagged from... somewhere. Can't remember where, but here you go. Just call this function at the end of the round.
Code: Select all
function highScore(newScore)
saveDir = love.filesystem.getSaveDirectory()
saveFile = "highscore.txt"
saveFileExists = love.filesystem.exists(saveFile)
if saveFileExists then
localHighScore = love.filesystem.read(saveFile)
localHighScore = tonumber(localHighScore)
else
localHighScore = 0
end
if newScore > localHighScore then
localHighScore = newScore
end
love.filesystem.write(saveFile, localHighScore)
return localHighScore
end
thank you
Re: crossfire
Posted: Tue Dec 01, 2015 11:33 pm
by CanadianGamer
just released a version that has a highscore part in it i hope you enjoy