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Re: [Beginner] Organizing projects in smaller files

Posted: Fri Oct 09, 2015 5:20 am
by Karai17
EulersIdentity wrote:
MadByte wrote: ...
It uses gamestates, a very basic entity handler and stuff like that. It should show some ways to avoid spaghetti code.
This is a great example. Does anyone have links to other examples or game sources that demonstrate good organization? This is an area that I really struggle with.
I like to think that my Ludum Dare 33 entry is fairly organized. The code itself is a bit messy since we only had 72 hours to complete the game, but the filesystem is pretty clean.