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Re: md5
Posted: Sat Jul 11, 2009 11:02 am
by bartbes
That guy is my new worst enemy, he hates lua...
Re: md5
Posted: Sat Jul 11, 2009 11:38 am
by Robin
bartbes wrote:That guy is my new worst enemy, he hates lua...
Yay! I'm no longer bartbes' worst enemy!
Re: md5
Posted: Sat Jul 11, 2009 12:10 pm
by Sparx
I thought I was....
Sha1 is enough for my goals to. Thanks for that link...
I think it still would be a good idea including md5 into löve, especially if i believe what the guy writes about the speed of this implementation of sha1
Re: md5
Posted: Mon Jul 13, 2009 3:44 pm
by Zorbatron
You can load libraries with the require("mylib.dll") command. Thing is, the dll has to be inside your LOVE directory, and must come seperate from your exe when distributing the game, this is usually how it is for games anyway. Problem is, I can't get any of the crap on Kelperproject to compile in visual studio 05 or 08, so I just write my own if I have to.
Also love.native sounds very sketchy and error prone, I think the programmer should have to manually add cross-platform support, not have it automatically added (cause bad things may happen when dealing with delicate code).
And Sha1 is a complete d-bag who is probably to much of a fanboy to realize he's staring at the world's best scripting language.