I will be a speaker at Intel Buzz Workshop (July 17, Sweden)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
davisdude
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Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe

Post by davisdude »

Let me preface this by saying two things: this might be better continued in the Luminosity thread; I haven't seen the official version, so I can't be sure of any of the guesses I make.
Jeeper wrote:We have actually done that (unless we are not understanding each other). I will post a video with some gameplay in a few days :)
Oh, from the second picture (the one after the initial one) it looks to me like the screen is divided into two, but it's good that it's not.
Jeeper wrote:This is something that I have experimented with, but I could never get away from it taking about 0.25-0.5 seconds longer for the player to be able to do the desired action [...] you sometimes accidentally shot when trying to move the ship around.
Well that stinks, I could see that working really well. How do you rotate different ways, then? It looks like there's only one rotate button, unless you changed that.
Jeeper wrote:If you have a 2in1/AiO or a computer with touch, (this goes for anyone else on the forums as well) feel free to message me and I can send you a steam key with beta access.
Thanks for the offer, I wish I had a computer that nice ;)
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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