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Re: space... polygon - a work in progress

Posted: Tue Jul 07, 2015 6:33 pm
by Germanunkol
Ah, yes, it works with 0.9.2

Great work, it already feels very nice. I feel it's pretty difficult, though, especially because of the almost instant death...

Re: space... polygon - a work in progress

Posted: Wed Jul 08, 2015 3:12 am
by FruityLark
Haha, yea it's not very balanced past the first area. The enemy1 health scaling and enemy2 spawn rate are both out of whack.

At least this version doesn't have the spreadbombers one shotting you on certain angles... that was frustrating. I think right now the bullet enemies are the most dangerous because they can keep shooting without delay and eat through your shield really easy. Repel is handy for getting them off you.

For now, I am just trying to continue adding new content and keep some small semblance of fairness to the player.

Re: space... polygon - a work in progress

Posted: Sat Jul 11, 2015 6:22 am
by FruityLark
Playing around with a new enemy in debug mode. :nyu:

Image

Re: space... polygon - a work in progress

Posted: Sun Jul 12, 2015 9:58 pm
by FruityLark
Updated first post with latest version 0.10.2a.
edit: hotfix to 0.10.3a. I had forgot to put back the random wall tile removal on generated stages. I don't want the player to have to navigate a big winding maze.

Re: space... polygon - a work in progress

Posted: Mon Jul 13, 2015 1:50 am
by buntine
A lot of fun. The controls are nice. Stick with it, very good already.

Re: space... polygon - a work in progress

Posted: Sat Jul 18, 2015 10:08 pm
by FruityLark
Thanks buntine!

Updated first post with latest version 0.11.2a.
See changelog for details.

Any feedback is welcome, I may be running out of ideas :death: