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Re: Obligatory Ludum Dare 32 thread

Posted: Sat Apr 18, 2015 4:12 pm
by s-ol
SiENcE wrote:Morning guys.

Well I'm in and no clue how I wanna use this theme 8-).

First, I need a coffee.
We do have an idea and are well underway, but my progess is sloooow. I really shouldn't have gone out yesterday... or maybe I just should've taken an aspirin when it still made sense :D

Re: Obligatory Ludum Dare 32 thread

Posted: Sat Apr 18, 2015 5:53 pm
by SiENcE
Small progress over here :).

Image

Re: Obligatory Ludum Dare 32 thread

Posted: Sat Apr 18, 2015 7:10 pm
by s-ol
Here's what we have so far:


Re: Obligatory Ludum Dare 32 thread

Posted: Sat Apr 18, 2015 10:52 pm
by master both
phew this is exausting... I still can't decide what to do with what I got:

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Re: Obligatory Ludum Dare 32 thread

Posted: Sat Apr 18, 2015 11:42 pm
by zwzsg
Wanted to tell the world about the game I just made for LD32, but your screenshots put me to shame. :cry:

Still:
Image
(click to download)

My unconventional weapon is pretty lame, I guess many will have the same. Also, at the moment, it's too hard and not very fun. I have plans to change it, but time will probably be lacking.

Re: Obligatory Ludum Dare 32 thread

Posted: Sun Apr 19, 2015 11:42 pm
by Evine
And It's done :D
Might have focused on the small technical a little to much. Art have suffered as a result and no sound at all.
It really looks like paper though.

http://ludumdare.com/compo/ludum-dare-3 ... &uid=46081

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Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 2:13 am
by Jeeper
viewtopic.php?f=5&t=80047

First time in the compo (twice Jam before). Now I'm going to bed, see you in a week or so :D

Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 6:00 am
by zwzsg
My entry:

http://ludumdare.com/compo/ludum-dare-3 ... &uid=36700


And here's what it looks like:
Image

Yes, the unconventional weapon is merely some attractor, that you must use to deflect the enemy shots back toward them. I know, it's lame and unoriginal, there must be hundred of submissions based on the same idea.

So, as the compo ended, I switched to a new mechanic, where the unusual weapon are instead the enemies themselves! I know, it's even less original, I already saw other submissions with that gimmick, and I haven't yet started looking. So you catch enemies with chopsticks (I hope this count as unconventional weapon?) and then, presumably by stirring their entrails with said chopsticks, you force them to use their special ability at your will.

Image

As you can see, the goal is the same, it's just more convoluted.

Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 12:12 pm
by SiENcE
@master both : played, rated and awesome entry!

Here is my entry:

Decipher Quest : http://ludumdare.com/compo/ludum-dare-3 ... &uid=10298

Image Image Image

As you can see, i revamp all graphics just 6 hours before end of the compo. Stress is no word ;-).

Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 9:37 pm
by master both
SiENcE wrote:@master both : played, rated and awesome entry!
Thanks! Your game is awesome too, I spend a lot of time playing it.
Here is my entry: http://ludumdare.com/compo/ludum-dare-3 ... &uid=18586

I hope you like it!