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Re: Luminosity Launching on Steam! (09/04/2015)

Posted: Wed Apr 08, 2015 7:56 pm
by SiENcE
Could you share this integration on github? It might be usefull for all and we might use this as start for a nativ library for löve as i did with lovemidi.

Re: Luminosity Launching on Steam! (09/04/2015)

Posted: Wed Apr 08, 2015 8:49 pm
by davisdude
I think Steam has an NDA in that as far as I know.

Re: Luminosity Launching on Steam! (09/04/2015)

Posted: Thu Apr 09, 2015 7:47 am
by SiENcE
It should be no problem, as there are a lot of steamworks wrappers on github and steamworks.net is even used in a lot of commercial projects on steam -> https://github.com/search?utf8=%E2%9C%93&q=steamworks .

Whats not allowed is to directly reverse eng. the steam api and implement it yourself. But i think a wrapper dll that implements steamworks and exposes this functions to lua is perfectly doable.

Re: Luminosity Launching on Steam! (09/04/2015)

Posted: Thu Apr 09, 2015 5:24 pm
by Jeeper
We will look over that option SiENcE. If you do get greenlit before an eventual release of it, you can always contact us then, as you have signed the NDA :)

In other news, Luminosity is now AVAILABLE! :D

Re: Luminosity available on Steam!

Posted: Thu Apr 09, 2015 7:33 pm
by davisdude
Congrats on the release! One small suggestion: I would like there to be a "Next Level" button after you finish a level in campaign mode.
Other than that, good job! :)

Re: Luminosity available on Steam!

Posted: Thu Apr 09, 2015 8:51 pm
by SiENcE
Thanks @Jeeper!

Btw. I read the steam forum and I suggest you to add the vs2013 runtime.

When using dependencywalker you will discover, that the love 0.9.2 runtime depends on it.

Image

Re: Luminosity available on Steam!

Posted: Thu Apr 09, 2015 10:07 pm
by Jeeper
SiENcE wrote:Thanks @Jeeper!

Btw. I read the steam forum and I suggest you to add the vs2013 runtime.

When using dependencywalker you will discover, that the love 0.9.2 runtime depends on it.
Just did that, will be interesting to see if it solved the issue or not :)
Edit: It did work, problem solved!

Thank you!

Re: Luminosity available on Steam!

Posted: Thu Apr 09, 2015 10:14 pm
by SiENcE
Great! I remembered this, because I had the same problem years ago.

Re: Luminosity available on Steam!

Posted: Thu Apr 09, 2015 10:43 pm
by slime
Congrats on the release! :D
SiENcE wrote:Btw. I read the steam forum and I suggest you to add the vs2013 runtime.

When using dependencywalker you will discover, that the love 0.9.2 runtime depends on it.
msvcp120.dll and msvcr120.dll are the parts of the VC++12 (VS2013) runtime that LÖVE depends on. They're included in the release downloads of LÖVE, but I don't remember if megasource puts them anywhere when you build LÖVE yourself using that.

Re: Luminosity available on Steam!

Posted: Sat Apr 11, 2015 2:33 am
by davisdude
Hey, it seems like the "Destroyer" achievement is not working properly... especially since I earned the "Master of Destruction" achievement...