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Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Sat Aug 08, 2015 9:24 am
by sanjiv
Looks amazing! I'm not up to date on the project, but one issue I found in the .love posted above is that when drawing a sprite-frame, when the mouse draws outside the designated box (), the user is still apparently drawing onto the sprite sheet.

Beyond that, I still don't fully understand what all the options mean.

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Sat Aug 08, 2015 5:44 pm
by CaptainMaelstrom
I like how pretty the gui is and I feel like I do need this tool -- making animated sprites in GIMP is rather tedious. I found some things that made this tool pretty unusable for me though:

No tooltips. There are some buttons that I can't tell what they do.
When I press play, only the first frame is drawn, the rest appear empty, even though when I manually change frames, I've drawn in them.
No brushes, and no brush resizing? No a big deal or small sprites, but working with anything larger than 32x32 will be difficult.
Zoom granularity. I wish zooming was a little more relative/granular/incremental. Currently, the zoom I want seems to be in between steps.
No resizing or fullscreen.

I hope you keep working on this! It has potential. For now I will stick to GIMP :(.

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Wed Aug 12, 2015 2:37 pm
by alberto_lara
Thanks for the feedback guys! I know I've said this a couple of times but.. I'll try to fix some (hopefuly all) of the issues this weekend. Again, thanks.

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Wed Aug 12, 2015 3:45 pm
by TheOddByte
Awesome work on this, I'll definitely use this for future artwork as it's easy to use and I'm not a designer :P
Is there a way to copy the current frame to a new one? And where's the remover tool?

Edit: One suggestion, add tooltips for the buttons.

Edit 2: It's something
Image

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Sun Aug 16, 2015 12:00 am
by alberto_lara
Awesome work on this, I'll definitely use this for future artwork as it's easy to use and I'm not a designer :P
Is there a way to copy the current frame to a new one? And where's the remover tool?
I just (sort of) added tooltips to the components :) you can download the latest here: https://github.com/tavuntu/spriteEditor/

On the side bar, at the bottom there are 2 buttons, one of them copies the frame from the right and the other from left, with Ctrl + Alt + C you clear the current frame, and click while pressing E, that's the pixel eraser.

I still need to fix another things like the zoom.

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Sun Aug 16, 2015 12:56 am
by bakpakin
Is there fullscreen? Fullscreen would be really nice.

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Sun Aug 16, 2015 5:03 am
by alberto_lara
I'll add a button for that tomorrow.

Re: Super Ultra Mega Fantastic Sprite Editor

Posted: Sun Aug 16, 2015 8:10 pm
by alberto_lara
Just updated the post, added:

  • Full screen mode
  • Tooltips (updated GOOi for this)
  • A more granular zooming.
  • An experimental button in the bottom.
EDIT:
When I press play, only the first frame is drawn, the rest appear empty,
That's because the animation is not saved in a file yet, once you save it just one time, it will be saved automatically when pressing the Play button (I added an option for this in the Options screen).
when drawing a sprite-frame, when the mouse draws outside the designated box (), the user is still apparently drawing onto the sprite sheet.
Not really sure what you mean, can you please explain that to me? Thanks.

Re: Süsse, a sprite sheet editor

Posted: Fri Feb 12, 2016 3:55 pm
by alberto_lara
Hi, Post updated with the official name (Süsse) and it works with LÖVE 0.10.0 now. Süsse uses GÖÖi as graphics user interface, but not the last version of it.

Re: Süsse, a sprite sheet editor

Posted: Fri Feb 12, 2016 8:21 pm
by D0NM
on my third press on the "newFile"
it stopped working "the button new file". (previously i pressed OS! button several times and played with other stuff...)
other things were working.

anyway, nice UI