Day 6: 03/25/2015
It's the beginning of Day 6 here. It's past midnight, but some of you might be still on 24th.
The title of the game is "Uncle". Right now, I'm thinking about a really short game featuring two connected puzzles, that's all. There will be a lot of dialog going on, that may give a sense of a longer game, but it won't be that long actually. Puzzles are easy. They're only there to tell the story.
There'll be a very short introduction, no cutscenes, and a short non-interactive scene in the finale. The script of the game is written as a plan only. I think I won't write a detailed screenplay, because I don't need to.
The look of the game will be pure 2D from a side camera. You can see the angle and proportions I plan to use in this image (It won't be silhouettes like this):
- uncle-scene-size.png (3.23 KiB) Viewed 3952 times
Controls might be point-and-click, or just keyboard. Both can be used in this kind of game. I'm leaning towards mouse, but this might change.
Update: I changed my mind. Since the game is really short, I decided to try a pathfinding algorithm and make it look like "real" point-and-click adventure. The above plan will be Plan B, in case it takes too long to write the algorithm and draw all the images. You know, I'll need more animations in this route. I think five animations, and mirrored images of some of them would do it.
I'm thinking about drawing on paper, and scanning in. Then animating on the computer. This should be faster, and I can use textured or colored paper. It's worth thinking about.
If I can manage to write this engine, I'm thinking about developing it further for longer games.
Update: I might not write for a few days, because currently I don't have much to do. I can't start drawing the images or making the music right now. The only thing I can do is, writing the story, which is quite unnecessary at this point. But it may get longer of course. I'll try to update when I think something important happens.