Re: Prospora
Posted: Mon Feb 16, 2015 2:19 am
CaptainMaelstrom - Ooh, excellent ideas! I'd like to implement multiplayer at some point, but I haven't made a networked game before, and I'm a little intimidated by the overhead. I think I want to get the single player experience to a really polished level before embarking on that mission. If anyone wants to help me get that working, though, I do have some ideas.
SouL - That looks like a very tricky bug to catch, but I'll do my best. I've seen something like it off and on, but never consistently enough to figure out what's going on. I suspect it's somehow getting itself ignored by the 'checking for enemies' function.
SouL - That looks like a very tricky bug to catch, but I'll do my best. I've seen something like it off and on, but never consistently enough to figure out what's going on. I suspect it's somehow getting itself ignored by the 'checking for enemies' function.