Re: Problem with register[]
Posted: Tue Jan 13, 2015 8:25 am
Thanks for the edit.
I've replaced a few of the items in my code and things are running a lot better now. Unfortunately, my game is still not doing what I need it to: summon an entity.
I decided to just move on from the falling box and follow the instructions from Goature's next video, where he covers adding the first significant entity: A zeppelin. Unfortunately, that didn't work out so well. I had a lot of problems with the code I typed and just one For Loop. I went through the code looking for errors and solved a bunch of issues that made it crash, and now the game does not blue-screen anymore.
But the game still does not draw entities. I put a bunch of messages for the console in my code that print whenever something supposedly loads, but those are the only hint of any moving object (that isn't a cloud) existing within my code.
The tutorial was about adding Zeppelins, but instead I decided to add something called Zepp that just floats in the sky looking ridiculous. Don't worry, it'll make sense if you see the attachment.
I put a Zepp in the sky, but he's just a graphic at this point and not an entity. Do you know how I can get the game to visually create the moving zepps?
I've replaced a few of the items in my code and things are running a lot better now. Unfortunately, my game is still not doing what I need it to: summon an entity.
I decided to just move on from the falling box and follow the instructions from Goature's next video, where he covers adding the first significant entity: A zeppelin. Unfortunately, that didn't work out so well. I had a lot of problems with the code I typed and just one For Loop. I went through the code looking for errors and solved a bunch of issues that made it crash, and now the game does not blue-screen anymore.
But the game still does not draw entities. I put a bunch of messages for the console in my code that print whenever something supposedly loads, but those are the only hint of any moving object (that isn't a cloud) existing within my code.
The tutorial was about adding Zeppelins, but instead I decided to add something called Zepp that just floats in the sky looking ridiculous. Don't worry, it'll make sense if you see the attachment.
I put a Zepp in the sky, but he's just a graphic at this point and not an entity. Do you know how I can get the game to visually create the moving zepps?