Re: Microphone Support for LÖVE!
Posted: Sat Dec 20, 2014 9:35 am
Voice communication in multiplayer games, maybe?Jasoco wrote:So what exactly can you do with microphone support in Löve?
Voice communication in multiplayer games, maybe?Jasoco wrote:So what exactly can you do with microphone support in Löve?
I guess so. Can Löve send that data over the internet?Davidobot wrote:Voice communication in multiplayer games, maybe?Jasoco wrote:So what exactly can you do with microphone support in Löve?
Yes, although it'll use a very large amount of bandwidth if you don't use a voice compression codec like Speex.Jasoco wrote:Can Löve send that data over the internet?
Would it be possible to include a couple open-source voice-specific codecs in a future version of love? I'd love to see opus or celt support in love.audio.slime wrote:Yes, although it'll use a very large amount of bandwidth if you don't use a voice compression codec like Speex.Jasoco wrote:Can Löve send that data over the internet?
Code: Select all
mic=require("I don't know")
Here's the snippet that LPGhatguy included in the samples. Check out the code in main.lua, you only need to require "love-microphone"!!EliterScripts wrote:How do I use this? Like, do I slap this into a directory, then, in love.load put? How do I use this? I really don't know the language of anything that is not lua.Code: Select all
mic=require("I don't know")
Once you've played the masterpiece that is Takeshi no Chousenjou, you'll never want to play a game that doesn't require you to yell at it when you lose.Jasoco wrote:So what exactly can you do with microphone support in Löve? It's not like you can process voice commands in real-time.
Maybe emulate the Famicom to kill rabbit enemies in a Zelda game or stuff the DS, 3DS and Wii U do in some games?
Let WOOORRK! inspire you!Jasoco wrote:So what exactly can you do with microphone support in Löve?