Thank you for the awesome feedback ! Yes, these are the iOS ports of Löve
The auto-orientation will surely be fixed in an update, I just need to understand how to properly set/get the accelerometer values depending on the orientation
As for the buttons, I've desperately been looking for a way to explain them to the player without breaking the minimalism, but unfortunately haven't found any. If you have any suggestions, please feel free to tell me
[iOS/Android] Swotch and \pOp\, my LD31 submissions
- Ranguna259
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Re: [iOS/Android] Swotch and \pOp\, my LD31 submissions
These two games are awesome, great work
Re: [iOS/Android] Swotch and \pOp\, my LD31 submissions
One possible solution would be to have a question mark icon in the top left corner. If they click this, it will have small text boxes with arrows of some sort that give a sentence explanation for each button. When the user taps, the will go away and the game will start.
Edit: By the way, I'm talking about swotch, not p0p, in case you didn't know. Not sure about p0p.
Edit: By the way, I'm talking about swotch, not p0p, in case you didn't know. Not sure about p0p.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: [iOS/Android] Swotch and \pOp\, my LD31 submissions
Thank you for the suggestion. I will really think about adding some help to the game. Also, p0p is fairly easier to understand, I believe.
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