Re: MiniM - My first Löve2D project
Posted: Fri Dec 05, 2014 5:18 am
I might look into it, though I don't know how to implement it yet.bobbyjones wrote:May be asking too much but can you make an android version. But in the .love format instead of apk? I would assume all is needed is on screen controls
If the treadmill's direction is the same as the player's (treadmill indicators are the little triangles, they darken to indicate the direction), then the player should technically move at 2x its original speed.S0lll0s wrote:Hm, I don't think this works like it should for me. Once I start going in a direction the belt is insanely fast, uncontrollable and won't stop so I either hit the tree or fly off the band with the second jump.
Very good-looking though
The goal of the game is to stay on the platform by constantly acting counter-treadmill.
If the left triangle darkens, it means it goes to the right. In this case, you've got to go to the right with your keyboard to compensante the velocity. That's how it works