Page 2 of 2

Re: [QUESTION]About Roguelikes in Löve and the Astray librar

Posted: Mon Oct 06, 2014 10:43 am
by nice
kikito wrote:
nice wrote:Does anyone else have a opinion on how a roguelike should look like/feel like? I think it would be fun to know what other people have to say about it :)
The best looking/feeling roguelike that I know of is not out yet. It is called Cogmind.

Image

It's dev blog is very interesting:

http://www.gridsagegames.com/blog/

That said, don't aim for that. This guy has been working on it for months now, full time. Start small.

"Start small" was repeated again and again in the latest roguelike radio episode.
I skimmed through the blog and I know that I'm not gonna over do it because over 50k lines of code would drive me insane.. and I can't believe that the developer hasn't become insane yet..

And this is why I like to hear what people think about this, it's interesting to hear what people have to say because I think that Roguelike is the most interesting genre yet.

Re: [QUESTION]About Roguelikes in Löve and the Astray librar

Posted: Mon Oct 06, 2014 10:36 pm
by riidom
I think a RL is not that bad as a beginner project, because you can build it nicely layer by layer.
First do a mapgen with walls and floors only.
Then have a display for it, it can be scrolling (player always at center, and show only x*x tiles around him), or have the whole map static and the player moves over the screen.
Then add the player, as first only its position, make him stopping at walls. Then add simple enemies, that just chase him and jail him by blockin all neighbour tiles.
(up to here, this is roughly the current state of my own RL, if you want to take a look: https://github.com/riidom/RL2 I write pretty noobish code, so it should read well I hope)
Then add health, attack, defend, combat, maybe different levels, items..
It is probably helpful if you try to not be too special and create the revolution of the genre at your first attempt (that is the pitfall I stepped into :) )

Oh and if you are into IRC, there is #rgrd on quakenet, one of the nicest channels I have seen.

Re: [QUESTION]About Roguelikes in Löve and the Astray librar

Posted: Mon Oct 06, 2014 10:52 pm
by nice
riidom wrote:I think a RL is not that bad as a beginner project, because you can build it nicely layer by layer.
First do a mapgen with walls and floors only.
Then have a display for it, it can be scrolling (player always at center, and show only x*x tiles around him), or have the whole map static and the player moves over the screen.
Then add the player, as first only its position, make him stopping at walls. Then add simple enemies, that just chase him and jail him by blockin all neighbour tiles.
(up to here, this is roughly the current state of my own RL, if you want to take a look: https://github.com/riidom/RL2 I write pretty noobish code, so it should read well I hope)
Then add health, attack, defend, combat, maybe different levels, items..
It is probably helpful if you try to not be too special and create the revolution of the genre at your first attempt (that is the pitfall I stepped into :) )

Oh and if you are into IRC, there is #rgrd on quakenet, one of the nicest channels I have seen.
Thanks for letting me take a look at the code and the screenshot of game looks nice too, as a roguelike should be: simplistic (as far graphics goes) and I'm a big fan of minimalism.
And from what you mean with IRC does it mean Internet Relay Code? there are some terms that I don't know of, sorry :P

Re: [QUESTION]About Roguelikes in Löve and the Astray librar

Posted: Tue Oct 07, 2014 7:02 am
by Robin
https://en.wikipedia.org/wiki/Internet_Relay_Chat

Our community's channel is #love on irc.oftc.net.

Re: [QUESTION]About Roguelikes in Löve and the Astray librar

Posted: Tue Oct 07, 2014 11:25 am
by nice
Robin wrote:https://en.wikipedia.org/wiki/Internet_Relay_Chat

Our community's channel is #love on irc.oftc.net.
Thanks!