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Re: Move or Die | Löve game on Steam!
Posted: Fri Oct 03, 2014 1:34 am
by Jeeper
xelu wrote:Fenrir wrote:it won't be the same
It already isn't "the same"
I mean it's still awesome to be on Steam, but it doesn't have the same umph as it would've had ~4 years ago, or at least before Greenlight was a thing.
Getting on Steam was this mysterious process of exchanging emails with somebody from Valve. Now it's not as exciting when 100+ games get passed through greenlight each month and more than 4 games are released daily
It's not a matter of getting on Steam anymore, it's a matter of making yourself visible.
Well they have not greenlit any games in over 2 months ^_^
There is also some talk about valve discontinuing greenlight.
Re: Move or Die | Löve game on Steam!
Posted: Fri Oct 03, 2014 4:15 am
by Karai17
Congrats, looks fun!
1 GB VRAM seems pretty high though...
Re: Move or Die | Löve game on Steam!
Posted: Sat Oct 04, 2014 8:12 pm
by xelu
Karai17 wrote:1 GB VRAM seems pretty high though...
Requirements are kind of eyeballed right now. Especially since the game isn't fully optimized, still developing some important features such as networking.
Once we get to optimize the game a bit more, I'll update the requirements to something a little more specific.
Re: Move or Die | Löve game on Steam!
Posted: Mon Oct 06, 2014 10:25 am
by SiENcE
How do you do Steam integration?
Re: Move or Die | Löve game on Steam!
Posted: Mon Oct 06, 2014 5:45 pm
by aerocom
Dude, congratulations! I'm super excited to see that on steam!
Re: Move or Die | Löve game on Steam!
Posted: Wed Oct 08, 2014 12:08 am
by skyHights
It looks, and is amazing, I have played the demo, however the demo seems to be prone to crashing every so often ruining the fun (I am on mac)
Re: Move or Die | Löve game on Steam!
Posted: Mon Oct 13, 2014 11:19 pm
by qaisjp
SiENcE wrote:How do you do Steam integration?
We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua.
Re: Move or Die | Löve game on Steam!
Posted: Sun Jan 24, 2016 12:51 am
by micha
Hey, good news. This game is out of early access.
Look here:
Move or Die.
I'd say this is by far the most ambitious LÖVE-game that is out there. Congratulations to the developers.
Re: Move or Die | Löve game on Steam!
Posted: Fri Feb 19, 2016 3:07 pm
by SiENcE
qaisjp wrote:SiENcE wrote:How do you do Steam integration?
We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua.
Can you say some bit about the steam integration and how you did it? I also plan todo it and currently i don't know where to start. I don't wanna start with my own c++ module.
Re: Move or Die | Löve game on Steam!
Posted: Fri Feb 19, 2016 3:52 pm
by bobbyjones
SiENcE wrote:qaisjp wrote:SiENcE wrote:How do you do Steam integration?
We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua.
Can you say some bit about the steam integration and how you did it? I also plan todo it and currently i don't know where to start. I don't wanna start with my own c++ module.
I believe they edited love to add steam integration.