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Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 7:16 am
by Jasoco
nuno wrote:
sphyrth wrote:Here's an enhancement suggestion:

Before/During(?) the menu-screen it should detect whether my driver supports canvases or not.
What's the procedure if the driver doesnt and the game requires it? Just quit? :(
Well, if it's impossible to code the game to not use canvases, then the proper procedure would be to throw up a polite error informing the user. "Sorry, but your computer cannot run this game because your graphics card does not support an important feature. Possibly try updating your drivers." or whatever.

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 12:25 pm
by veethree
nuno wrote:
veethree wrote:I'm having some problems with the tile sliding puzzle. Sometimes the tiles move sometimes they don't. Is this a bug or some odd mechanic?

Other than that, So far it seems like a nice game.
how are you trying to move them?
I implemented 2 different ways: either by clicking on the piece you want to move, or by dragging it to the empty slot.
I was just clicking. I'll let you know if this persists when i encounter the puzzle again. It was pretty weird though, Some tiles never moved, Some tiles sometimes moved. Perhaps i was dragging the mouse a little bit so it didn't register. But like i said, I'll let you know when i encounter it again.

After playing it a bit more, I must say it's pretty awesome. Has such a relaxing vibe. I'd recommend this to anyone. Are you planning on putting this on greenlight?

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 5:50 pm
by nuno
veethree wrote:
nuno wrote:
veethree wrote:I'm having some problems with the tile sliding puzzle. Sometimes the tiles move sometimes they don't. Is this a bug or some odd mechanic?

Other than that, So far it seems like a nice game.
how are you trying to move them?
I implemented 2 different ways: either by clicking on the piece you want to move, or by dragging it to the empty slot.
I was just clicking. I'll let you know if this persists when i encounter the puzzle again. It was pretty weird though, Some tiles never moved, Some tiles sometimes moved. Perhaps i was dragging the mouse a little bit so it didn't register. But like i said, I'll let you know when i encounter it again.

After playing it a bit more, I must say it's pretty awesome. Has such a relaxing vibe. I'd recommend this to anyone. Are you planning on putting this on greenlight?

thanks! I'm very happy to read that, it was exactly its purpose :)
I can't afford the 100$ for the greenlight entrance right now.. and I don't think I would ever get enough votes to make it thru (i'm too new in the gamedev world).. so my quick answer for that question would be no. ;(

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 8:02 pm
by DaedalusYoung
It crashes on startup on OS X 10.8.5. I read this in the crash log:

Code: Select all

Application Specific Information:
*** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan nan]'
terminate called throwing an exception
abort() called
When I extract the .love file, it still crashes. When I unzip the .love file, it still crashes. When I edit conf.lua to set fullscreen to false, it does start up, still in fullscreen though. So I don't know what happens, but having fullscreen set to true in conf.lua makes LÖVE crash on startup.

Considering you're setting fullscreen on anyway in love.load (so I assume), set it to false in conf.lua, just in case.

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 9:20 pm
by nuno
DaedalusYoung wrote:It crashes on startup on OS X 10.8.5. I read this in the crash log:

Code: Select all

Application Specific Information:
*** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan nan]'
terminate called throwing an exception
abort() called
When I extract the .love file, it still crashes. When I unzip the .love file, it still crashes. When I edit conf.lua to set fullscreen to false, it does start up, still in fullscreen though. So I don't know what happens, but having fullscreen set to true in conf.lua makes LÖVE crash on startup.

Considering you're setting fullscreen on anyway in love.load (so I assume), set it to false in conf.lua, just in case.
Do you mind downloading again the macos version? Should be fixed now

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 9:34 pm
by DaedalusYoung
Yes, that works. But now the .app has no icon anymore?

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 9:47 pm
by nuno
DaedalusYoung wrote:Yes, that works. But now the .app has no icon anymore?
argghh.. these are the issues when you don't have the OS to test yourself.
uploaded again, I think I got it right, now :)

Re: Autumn - RELEASED :D

Posted: Tue Sep 23, 2014 10:23 pm
by DaedalusYoung
Yeah, that's all fine now :)

Re: Autumn - RELEASED :D

Posted: Wed Sep 24, 2014 12:41 am
by sphyrth
Jasoco wrote: Well, if it's impossible to code the game to not use canvases, then the proper procedure would be to throw up a polite error informing the user. "Sorry, but your computer cannot run this game because your graphics card does not support an important feature. Possibly try updating your drivers." or whatever.
What I meant by that is that the Error Message should inform me as soon as (or before) the menu appears, and not when I am about to start the game.

Re: Autumn - RELEASED :D

Posted: Fri Oct 03, 2014 6:17 pm
by jjmafiae
This game changed my life.. forever. :D