Page 2 of 2

Re: LOVE 0.9.x does not start

Posted: Wed Sep 03, 2014 9:18 pm
by kikito
This is a bit of a workaround, but you could try creating a "real" console from the "scite pseudo console". In other words, calling the cmd command.

At least some versions of cmd allow a /c flag to execute code; so it would be similar to this:

Code: Select all

cmd /d "C:\path\to\love.exe <whatever scite uses for project path>"

Re: LOVE 0.9.x does not start

Posted: Thu Sep 04, 2014 6:21 am
by bartbes
It seems to be related to SDL2 though, not the console.

Re: LOVE 0.9.x does not start

Posted: Thu Sep 04, 2014 7:21 pm
by furi
bartbes wrote:It seems to be related to SDL2 though, not the console.
Do you know what's causing the problem? I checked inside of the bbLean folder and I don't see any SDL libraries, so it doesn't seem like it's overriding anything.

Re: LOVE 0.9.x does not start

Posted: Sun Sep 07, 2014 1:34 am
by furi
One last bump, I suppose. I tried the 32-bit version with no differences.

Re: LOVE 0.9.x does not start

Posted: Sun Sep 07, 2014 8:14 am
by furi
Actually, some progress! :megagrin:
bbLeanSkin was interfering with LOVE. After disabling it, however, it still only shows up in the process list when executed from SciTE. The command I use is as follows:

Code: Select all

command.go.*.lua="C:\Users\wuffie\Tools\love-0.9.1-win64\love.exe" "$(FileDir)"
This exact command works in cmd, so I assume this problem completely stems from SciTE now.

Edit: ...and last but not least, fixed! :awesome:

Code: Select all

command.go.subsystem.main.lua=1
This little bit of code, when placed before the above block, will let LOVE execute correctly in SciTE. I don't believe I managed to figure all this stuff out myself, but in the end, I'm satisfied. :megagrin: