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Re: Starfire Lords: Genesis

Posted: Thu Jun 26, 2014 9:09 am
by SiENcE
Nice nice nice!

Wanna play :).

Can i visually enhance a ship? Are there any animations planed for ships like turrets?

Re: Starfire Lords: Genesis

Posted: Thu Jun 26, 2014 4:46 pm
by josefnpat
jasper.davis wrote:something I noticed was when your ships is zooming around the stars seem to move way quicker than anything around the ship when it should usually be the opposite, as in the objects around the ship move more than the background. that might be something to look into.
Thanks, I'll look into that!
SiENcE wrote:Nice nice nice!

Wanna play :).

Can i visually enhance a ship? Are there any animations planed for ships like turrets?
I'm always open to enhancements! I can't promise it would go into the game, as there are 12 ships, and they all need to "match".

As for animations for ships, I do not have any planned, but I'm always prepared to pivot!


edit:

This required a lot of hacking, but damn, it's pretty;

Image bigger

Re: Starfire Lords: Genesis

Posted: Mon Jul 07, 2014 5:46 am
by josefnpat
Hey folks. The game's getting closer and closer to being released!

Added a simple screen-shake; juice juice juice!

Image

Re: Starfire Lords: Genesis

Posted: Mon Jul 07, 2014 6:03 am
by micha
It's not an earth quake, it's a space quake! Dun dun dun! :cool:

Re: Starfire Lords: Genesis

Posted: Mon Jul 07, 2014 1:35 pm
by Germanunkol
josefnpat wrote:
This required a lot of hacking, but damn, it's pretty;
Neat!
But if you tell me what kind of planets you need, I might just expand on the planet shader/generator... then you don't have to fiddle with the code too much! :P... I don't remember it exactly, but it's probably pretty messy... It was more like a test, not a finished library when I last had a look at it.

Re: Starfire Lords: Genesis

Posted: Mon Jul 07, 2014 3:49 pm
by josefnpat
Germanunkol wrote:
josefnpat wrote:
This required a lot of hacking, but damn, it's pretty;
Neat!
But if you tell me what kind of planets you need, I might just expand on the planet shader/generator... then you don't have to fiddle with the code too much! :P... I don't remember it exactly, but it's probably pretty messy... It was more like a test, not a finished library when I last had a look at it.
That's what it boiled down to. In the end, I was able to get the planets I needed. The threading used to generate the data ended up only having single points of entry, so things because really hacky really quickly. I'm happy to share the lib back with you if you want!

Re: Starfire Lords: Genesis

Posted: Fri Jun 10, 2016 1:48 pm
by josefnpat
We wanted to do a kickstarter, but we don't have marketing budget to make it work :(

I am able to release a demo and the full soundtrack though! Please enjoy!

josefnpat.itch.io/starfirelordsgenesis