Page 2 of 2

Re: Ping - A twist on Pong

Posted: Thu Jun 19, 2014 7:20 pm
by Jasoco
Positive07 wrote:It's really OS dependent, so if you want to please them all make a key enable or disable just that...
I had a feeling. Which OS' have problems with setting the title every frame? I never planned on doing it in a released game, but am glad to know this problem exists for the future.

Re: Ping - A twist on Pong

Posted: Sun Jun 22, 2014 6:18 am
by T-Bone
bdjnk wrote:Needs more juciness ;)
While a bit out of topic, I really want to thank you for posting that. I think every game I make will be a lot better because of that. And the next Hat Cat update will include some of it too :neko:

Re: Ping - A twist on Pong

Posted: Fri Oct 23, 2015 1:38 pm
by Jwiz33
Hello. This is actually my first post on the forums, haha.
Videahsgams(hope I got his name right) ported the Love2d framework to the 3DS, and now I am porting some simple Love games to the 3DS, and this is a game I would like to port. Is there a way you could release the source code? Or is the source inside of the .love file already? If it is the latter, then I am a fool. :P

Re: Ping - A twist on Pong

Posted: Wed Oct 28, 2015 9:10 pm
by qubodup
I did not expect this.


https://youtu.be/dsyq_1jEm1w