adnzzzzZ wrote:If you're using Mogamett, do self.dead = true and the physics object will be destroyed next frame. You can't change a physics object from the callback function.
If you have more questions like those use the comments section on the related page on the Mogamett site, since I get an e-mail notification right away and can answer the question pretty fast.
Thanks! I'll ask on the site if it's Mogamett-related next time