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Re: Mogamett
Posted: Mon May 26, 2014 8:09 pm
by adnzzzzZ
Robin wrote:I'd recommend my Ser.
I'll check it out too.
Roland_Yonaba wrote:can I have a brief explanation on what is behing the name ? Mogamett ?
It's a character that I really liked from a show
http://myanimelist.net/anime/14513/ http://myanimelist.net/anime/18115/
Re: Mogamett
Posted: Tue May 27, 2014 4:01 am
by dusoft
Chroteus wrote:What is used for gamestate management, by the way?
Nothing so far.[/quote]
You can check my
1 file per state manager
Re: Mogamett
Posted: Tue May 27, 2014 1:32 pm
by Chroteus
If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.
Venus:
viewtopic.php?f=5&t=78018
Re: Mogamett
Posted: Sat May 31, 2014 9:57 pm
by dusoft
Chroteus wrote:If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.
Venus:
viewtopic.php?f=5&t=78018
animation and state switching should be seperated as many games and programs won't need any animations between states.
Re: Mogamett
Posted: Sun Jun 01, 2014 5:25 am
by Davidobot
dusoft wrote:Chroteus wrote:If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.
Venus:
viewtopic.php?f=5&t=78018
animation and state switching should be seperated as many games and programs won't need any animations between states.
You could also check out my library:
LovelyMoon
Thanks you kind sir! I'm filling up my anime list for the summer.
Re: Mogamett
Posted: Sun Jun 01, 2014 6:47 am
by adnzzzzZ
Re: Mogamett
Posted: Sun Jun 01, 2014 6:22 pm
by Davidobot
Ooh, thanks
I already added the first one before, but the second one looks interesting as well! Thanks!
Btw my anime list profile:
http://myanimelist.net/profile/Davidobot
And my list:
http://myanimelist.net/animelist/Davidobot
Re: Mogamett
Posted: Wed Jun 25, 2014 8:15 pm
by Murii
Man,I`ve just started using this awesome engine and is pure awesomeness if you need any kind of help adding more stuff in it leave me a message or something because i`d love to give ya a hand.I have worked on Flixel-gdx which is a port of Flixel to Java and i got some experience in managing big engines so you can rely on me!
Re: Mogamett
Posted: Sat Jun 28, 2014 8:34 am
by adnzzzzZ
0.0.6!
http://mogamett.com/
- Changed middleclass to Classic (
https://github.com/rxi/classic)
- Added Gamestates (
http://vrld.github.io/hump/#hump.gamestate)
- Added Text module (
http://mogamett.com/documentation/text/)
- Added threaded resource loader (
https://github.com/kikito/love-loader)
- Added support for gamepads on mg.Input (limited, works with 1 gamepad only so far)
- Added support for multiple bodies/fixtures/shapes/sensors/joints on a PhysicsBody
- Added more flexibility on changing collision tags while the game is running
- Fixed a bug with some Tilemaps not constructing collision solids properly
- Fixed tons of other small bugs
- Removed/unlinked tutorials (the engine is still being heavily changed, so keeping tutorials updated now is more effort than it's worth)
Re: Mogamett
Posted: Tue Jul 01, 2014 8:43 am
by SiENcE
The new text integration looks nice. Esp. the functional feature. But i suggest to integrate a gui library and on top of that text richtext rendering.
Gspot is nice!
Not on Github?