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Re: creating new objects when needed

Posted: Tue May 13, 2014 2:42 am
by minkzilla
I must be doing something wrong still. after you said this I looked at my code for a good hour, and changed things around but I could not get it to work. Thanks for all your help so far, but if you could take a look at this code and help me out that would be great. thanks!

Re: creating new objects when needed

Posted: Tue May 13, 2014 5:56 pm
by szmol96
The problem was that you had the enemies table inside love.update, which caused it to become empty every cycle.
Here is your fixed .love file.