Re: Simple Sprite Generator
Posted: Mon May 05, 2014 11:58 pm
This is so cool, what a great way to get good ideas and patterns!
The results are so awesome
The results are so awesome
Yes, this was exactly my source of inspiration and the guy put animations and multiple colors in it, too! But i want to code it in love by myself, so i can maybe use the algorithm in future projects.SiENcE wrote:I have seen this before on LudumDare.
These were my first tries, but the results where a little bit to chaotic, so i removed the possibility. Maybe i can put it back again with an additional option.DaedalusYoung wrote:Have you tried creating non-symmetrical sprites with it? Do you still get usable things with that or are they all too random then?
Those are so amazing I am actually jealous.PriorBlue wrote:You can do what ever you want with the code/icons and you don't need to credit me. When you find a cool icon, give credit to the god of randomness , but i think it's even cooler, if everybody think, you are a great pixel artistDavidobot wrote:This is great! I'm going to use this to generate player icons for my game, if you don't mind of course. Would you like me to credit you?
@kikito: oh, thanks. I will fix this.
And at least, my best founds for now (recolored):
(Bear Costume, Wolf emblem, Gas mask, Panda skull, Flying whatever)
Changed Bloom:Active Diamond wrote: ↑Sun Sep 22, 2024 2:09 am Sorry to necro but I just stumbled upon this and found it really interesting, so I spent a few minutes porting it over to Love 11.5 from 0.9.1. It mostly trivial, just changing some constants and what not.
As it stands, the Blur shader doesn't work as trying to use it just crashes. It has something to do with canvases not being swapped back-and-forth before drawing to them but I ran out of time to fix it. If someone else can get to it, that'd be great!
Code: Select all
Error
lib/postshader.lua:82: Cannot render a Canvas to itself!
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'draw'
lib/postshader.lua:82: in function 'addEffect'
main.lua:205: in function 'draw'
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'