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Re: GGJ12: I hate myself

Posted: Wed Feb 01, 2012 3:32 am
by Tesselode
fysx wrote:
Tesselode wrote:I beat it. Very good game.
How did you do the level design?
Thanks!

We made a level editor relatively early. With it we could easily make new levels and test them quickly. The editor is available when pressing 'e' in the 'select level' screen.
What I mean is, how did you come up with the levels? Did you just make interesting arrangements until you got fun ones?

Re: GGJ12: I hate myself

Posted: Wed Feb 01, 2012 4:42 pm
by fysx
Tesselode wrote: What I mean is, how did you come up with the levels? Did you just make interesting arrangements until you got fun ones?
Basically yes. I guess this is something you have to play around and use your intuition in general.

When thinking about the mechanics, one could derive some properties that can be used to make better levels or create new game elements. For instance, all past players will have always a constant distance to you with respect to time. This means it does not matter whether you make a short break at some point, because all your followers will make that exact break.

But I guess we did not have enough time for this. So we ended up making as many levels as we could think of (in total there were maybe 14?) and then chose the ones we thought best and tried to order them in a playable way. Also, we all made levels and did them entirely different. I think this helped, too.

Re: GGJ12: I hate myself

Posted: Sun Feb 19, 2012 6:14 am
by MarekkPie
Randomly stumbled upon this looking through /r/gamedev

Gratz dude.

http://thatsnail.blogspot.com/2012/02/h ... hours.html

Re: GGJ12: I hate myself

Posted: Sun Feb 19, 2012 10:07 am
by fysx
Wow, this is crazy! Thank you very much for that link!

(It put a wide grin on my face, seeing our game mentioned right next to "Fez"...)