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Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Thu Apr 10, 2014 7:43 am
by Fenrir
We are also in the groupees.com "be mine 12" bundle, check it out!:
http://groupees.com/bm12
Any chance to know how much you win by being in this bundle? BTW I greenlighted too, good work!

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Thu Apr 10, 2014 4:53 pm
by Jeeper
Fenrir wrote:
We are also in the groupees.com "be mine 12" bundle, check it out!:
http://groupees.com/bm12
Any chance to know how much you win by being in this bundle? BTW I greenlighted too, good work!
Thank you for the vote, unfortunately cant disclose more details regarding the bundle.

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Sun Apr 13, 2014 1:35 am
by Mermersk
Awesome work Jeeper! Did you just send your game to the groupees staff and they added it or? What was the process to actually get the game on there?

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Sun Apr 13, 2014 3:15 pm
by Rickton
Congratulations, I'm curious about how this will work, though. I assume that you can't really add any Steam features (achievements, cards, in-game chat, whatever else they have) to a LÖVE game. Is Steam OK with you not putting those in your game?

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Mon Apr 14, 2014 10:35 am
by SiENcE
I also thought about steam integration into löve.

There is an steam web api (webapi2) that could work for 'some' things.

Here is also a Lua integration for Steams WebApi.

A real integration could be done via nativ plugins. But I think, no one has tried it.
Here is an example of an nativ LÖVE plugin ( PureData).

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Mon Apr 14, 2014 11:58 am
by Jeeper
Mermersk wrote:Awesome work Jeeper! Did you just send your game to the groupees staff and they added it or? What was the process to actually get the game on there?
Thank you! No we got contacted by them.

Rickton wrote:Congratulations, I'm curious about how this will work, though. I assume that you can't really add any Steam features (achievements, cards, in-game chat, whatever else they have) to a LÖVE game. Is Steam OK with you not putting those in your game?
Cheers!
Steam lets you put up games with 0 support for steam features. If we get on steam we intend to add as many features as we can, It shouldn't be too hard.

Re: Luminosity - Now on Desura!

Posted: Tue Apr 15, 2014 8:06 pm
by Jeeper
Luminosity is finally available on Desura!
http://www.desura.com/games/luminosity-main

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Wed Apr 16, 2014 12:14 pm
by Izzo
Congrats :)
Jeeper wrote:Steam lets you put up games with 0 support for steam features. If we get on steam we intend to add as many features as we can, It shouldn't be too hard.
I've never worked with the Steam API, but it should be a piece of cake. Love allows you to import DLLs. You will have to get down and dirty and write some C/C++ glue code though.

Re: Luminosity - Now on Desura!

Posted: Thu Apr 17, 2014 5:43 pm
by clofresh
O man, this looks great, I loved jezzball from back in the day! Also, dig the sweet shader action on the slow mo powerup :awesome:

Re: Luminosity - Just broke 1500 yes votes on Greenlight!

Posted: Thu Apr 17, 2014 8:41 pm
by SiENcE
Izzo wrote:Congrats :)
Jeeper wrote:Steam lets you put up games with 0 support for steam features. If we get on steam we intend to add as many features as we can, It shouldn't be too hard.
I've never worked with the Steam API, but it should be a piece of cake. Love allows you to import DLLs. You will have to get down and dirty and write some C/C++ glue code though.
Maybe this work could be shared to löve community!?