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Re: GPU accelerated volumetric shadowbuffer

Posted: Thu Aug 13, 2015 9:26 pm
by qubodup
Same here with love9.2. With love08 I

Code: Select all

$ love08 volumetric_paint_v0.1.love 
This game was made for a version that is probably incompatible.
The game might still work, but it is not guaranteed.
Furthermore, this means one should not judge this game or the engine if not.
Error: main.lua:123: attempt to call field 'newShader' (a nil value)
stack traceback:
	main.lua:123: in function 'load'
	[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
	[C]: in function 'xpcall'
Are you using some version in between? Or did you not test 0.1 of your .love release? :)

love-hg (some weeks old, from when I tested love3d) gives me this popup instead :)
nice.png
nice.png (1018 Bytes) Viewed 1141 times
Fixing the conf file helps, thanks!

http://youtu.be/RL43hJgOcWo

Re: GPU accelerated volumetric shadowbuffer

Posted: Sat Aug 15, 2015 5:18 pm
by AntonioModer
This is bug because in LOVE 0.9.1 changed this:
Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
(from https://love2d.org/wiki/0.9.1)

And this demo made on LOVE 0.9.0.