Re: Walk! Jump! Collect! - A Platformer Experiment (ver 2.0)
Posted: Tue Jun 03, 2014 4:54 pm
The first three levels looks very polished and juicy , but I cant jump onto the first platform on level 3
Are you using a variable timestep? If so, I guess my 30 fps are the problem. As you can see in this article the maximal jump height decreseases with fps when using a variable timestep. This makes your game unplayeable on some computers. If that not the problem, the article might be an interesting read anyway.
I once tried to implement the bugfix which is also mentionend in the article, but for simple games like this most often a fixed timestep is more appropriate.
Are you using a variable timestep? If so, I guess my 30 fps are the problem. As you can see in this article the maximal jump height decreseases with fps when using a variable timestep. This makes your game unplayeable on some computers. If that not the problem, the article might be an interesting read anyway.
I once tried to implement the bugfix which is also mentionend in the article, but for simple games like this most often a fixed timestep is more appropriate.