Re: Information on the game industry
Posted: Fri Mar 07, 2014 9:38 am
(first post, hi guys!)
I think that a lot of people pointed out, getting a job at a big studio is not the only way to break into the games industry. Especially not these days. However, no matter what your chosen field of expertise is, being part of a large/traditional developer for a while can be a real benefit. A truly great learning experience. Working with a team of more experienced people can really help you become more proficient in a relatively short period of time. Most (but not all!) people who are "in the trenches" of game development are helpful individuals who get as much a kick out of mentoring the less experienced guys as much as they do from doing really well in their own tasks. Even the guys who are less than helpful or really snooty can provide you with a valuable learning experience, even if it's not to be like them.
And once you have that experience of not only working in a team, but experience in shipping a completed project, maybe even two, you can maybe think about going your own way. Or perhaps you can go your own way from the beginning. There's nothing that says you won't learn the same lessons on your own.
This is my 16th year in the video games industry. It took me a long time to figure out that I didn't just want to make games, I wanted to make MY OWN games. If you work for somebody else, you might not get to do that, not for a long time.
I think that a lot of people pointed out, getting a job at a big studio is not the only way to break into the games industry. Especially not these days. However, no matter what your chosen field of expertise is, being part of a large/traditional developer for a while can be a real benefit. A truly great learning experience. Working with a team of more experienced people can really help you become more proficient in a relatively short period of time. Most (but not all!) people who are "in the trenches" of game development are helpful individuals who get as much a kick out of mentoring the less experienced guys as much as they do from doing really well in their own tasks. Even the guys who are less than helpful or really snooty can provide you with a valuable learning experience, even if it's not to be like them.
And once you have that experience of not only working in a team, but experience in shipping a completed project, maybe even two, you can maybe think about going your own way. Or perhaps you can go your own way from the beginning. There's nothing that says you won't learn the same lessons on your own.
This is my 16th year in the video games industry. It took me a long time to figure out that I didn't just want to make games, I wanted to make MY OWN games. If you work for somebody else, you might not get to do that, not for a long time.