Thanks for all the suggestions!
I will try to make the jumping puzzles more easy, since without them, it will be just shooting and shooting. I have to admit that I got too far in the "one-tile-wide platforms.micha wrote:In my opinion you should leave away the jumping puzzles or at least make them much easier. The game is about exploration and shooting and not so much about dexterity. So in my opinion you should at least leave away the one-tile-wide platforms. But that is, of course, up to you.
Well, It is true, but I took the idea from Cave Story, which is a very "floaty" game, and I think it works really good.kikito wrote:The character's "Floatyness" was a bit unexpected. It would have worked better thematically if the player was a ghost, a cloud or some sort of jetpack man.
Thanks for pointing them out, I will try to solve them in a future release (if I do one), and I will add more friendly camera movements.kikito wrote:Many level design problems...
Thanks for all the replies, I wasn't expecting so much positive feedback