Re: love-android-sdl2 (native, 0.9.0)
Posted: Tue Jan 14, 2014 6:44 pm
Yeah, LÖVE/SDL triggers mouse pressed events for single touch-presses.jjmafiae wrote:Also is love.mouse counting as the touch thing?
Yeah, LÖVE/SDL triggers mouse pressed events for single touch-presses.jjmafiae wrote:Also is love.mouse counting as the touch thing?
Heh, that is a very good question! Feel free to open an issue at https://bitbucket.org/MartinFelis/love-android-sdl2 so that I won't forget about this.
I guess you want to have a look at this: http://love2d.org/forums/viewtopic.php?f=12&t=76985gianmichele wrote:Being it SDL2, does it mean that there will be a port for iOS too?
Use love.keyboard.setTextInput(true) when you want to show it and set it to false if you want to hide it. New API will come that lets you specify the area more precisely (see the iOS port thread mentioned above).padicao2010 wrote:and, how can I activate the virtual keyboard?
Donefysx wrote:Heh, that is a very good question! Feel free to open an issue at https://bitbucket.org/MartinFelis/love-android-sdl2 so that I won't forget about this.